Energy Field Control Magnet is a strategic two-player game set on a 5×5 grid where players place magnetic chips marked plus (+) or minus (−). The gameplay centers on magnetic interactions: like poles repel each other, while opposite poles attract if space allows. Players aim to form stable configurations, trigger chain reactions, and push their opponent’s chips off the board edges to score points.
Each turn, players place one chip on an empty cell, causing immediate reactions within a one-cell radius. Identical poles push chips one space apart, and opposite poles pull chips closer if no obstruction exists. Chips pushed off the board are removed, earning points. Energy is gained every turn and through knocking out opponent’s chips, enabling special moves like switching a chip’s polarity, delivering a directional impulse push, or stabilizing a chip to ignore magnetic effects for one reaction.
The objective is to accumulate the highest score by the end of 20 turns or to win early by eliminating all opponent chips. Scoring rewards removing opponents’ chips (+1), losing your own chips (−1), forming stable groups of four (+2), and controlling the center at game end (+1).
Game modes include Practice against AI opponents with three difficulty levels, Local Duel for two players on the same device, Puzzle Field challenges with specific goals, Magnetic Storm where field impulses randomly activate every two turns, and Zen mode focused on quiet interaction without scoring.<...
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