Nomad Sculpt - 3D雕刻建模

Nomad Sculpt - 3D雕刻建模

Professional Digital Sculpture and Model Painting

Creator
Stephane Ginier
平台
AndroidiOS
图形和设计APP

这款数字雕刻工具提供强大的雕刻、展平、平滑等笔刷功能,并支持自定义笔刷形状、衰减曲线等参数。它具备精美的绘画工具,可以轻松为模型添加颜色和材质,同时支持图层记录创作过程,实现更有条理的创作。此外,该工具支持多重网格切换、体素网格重构及动态拓扑,确保流畅的创作体验。它还支持PBR渲染和多种后期处理选项,以及多种文件格式导入导出。其友好的交互界面专为移动设备设计,易于使用且支持自定义。

COMMUNITY PERKSMergeek 社区专属福利
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Nomad Sculpt - 3D雕刻建模 产品截图 1Nomad Sculpt - 3D雕刻建模 产品截图 2

- Sculpture Tools
Clay, flatten, smooth, mask and many other brushes let you shape your creation.
Need hard lines? You'll also find some lasso/line/curve cutting tools.
- Brush Customization
Falloff, alphas, tilings, pencil pressure and other brush parameters can be customized.
You can also save and load your tool presets.
- Painting Tools
Vertex painting includes color, roughness and metallicness.
You can also easily manage all material presets.
- Layers
Record your sculpture and painting operations in separate layers for easier iteration during the creation process.
Changes to both sculpture and painting are recorded.
- Multi-Resolution Meshes
Switch freely between different resolutions of your model for a smoother creation experience.
- Voxel Remeshing
Remeshing enables recalculating the mesh topology of your model.
It can be used for quick sketching at the beginning of your creation.
- Dynamic Topology
Refine your mesh locally under your brush for an automatic level of detail.
You can even keep your layers as they will be updated automatically!
- Simplification
Reduce the polygon count while retaining as much detail as possible.
- Face Grouping
Use the face grouping tool to split your mesh into subgroups.
- Automatic UV Unwrap
The automatic UV unwrapper can use face grouping to control the unwrapping process.
- Baking
You can transfer vertex data such as color, roughness, metallicness and small-scale details to textures.
You can also do the opposite, transferring texture data to vertex data or layers.
- Primitives
Cylinders, rings, tubes, lathes and other primitives can be used to quickly start new shapes from scratch.
- PBR Rendering
Beautiful default PBR rendering, including lighting and shadows.
You can always switch to MatCap for more standard shading for sculpting purposes.
- Post-Processing
Screen space reflection, depth of field, ambient occlusion, tone mapping, etc.
- Export and Import
Supported formats include glTF, OBJ, STL or PLY files.
- Interface
A…

版本

2.13

• Poly Haven
- 文件预设中加入 Poly Haven 3D 模型
- 下载纹理或模型前可选择 1K、2K 或 4K

• 形状
- 条带:延伸让远端参考线之外保持完整数值,翻转交换两条参考线
- 蒙版:编辑形状时在网格上预览蒙版
- 设置:填充和轮廓的不透明度,以及每个工具的颜色

• 抽壳
- 内部:松弛保留雕刻细节,平滑将细节抹平
- 仅边界:墙面平滑,可选择保留硬角

• 重复器
- 随机化:每个副本增加相同数值,而非随机值
- 径向和表面重复器:交替使每隔一个副本旋转
- 管道变形贴合面的每条边,其范围显示在视口中

• 曲线和基本体
- 手柄长按:可关闭或调整延迟
- 端盖和文字的倒角保留轮廓的尖角,并归入独立的面组

• 雕刻
- 动态拓扑会移除细小缠结的碎片
- 体素重构网格:按组,每个面组单独重构

• 导入和导出
- 导出:将每个对象与其重复器副本合并
- 使用保留拓扑导入 OBJ 时保留文件中的法线,材质 > 重置法线可将其移除

• 界面
- 场景列表:组和相机更醒目
- 长按材质可重命名或删除
- 历史回放:相机更平滑

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