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No internet connection required, no in-app purchases. Buy once and play endlessly.

[Awards & Honors]
**Recommended by App Store in 154 countries**
**IGF China Indie Game 2015 - Best Mobile Game Award**
**Indie Stream Award Tokyo Game Show 2015 - Jury Special Prize**
**Game On Kaohsiung Game Week 2015 - Most Popular Award**
**Taipei Game Show 2016 - Indie Game Festa Nominee**

[Media Reviews]
"As a mobile game, it genuinely conveys the philosophy of wielding the sword with your heart and cultivating your mind through the sword, encapsulating myriad variations within a single touch or stroke. It is hard to imagine to what extent the developer understands and comprehends martial arts and wuxia culture to achieve such effortless mastery." – Si Er Shi, G-Cores (Anli Zhishen)

"The core of the game lies not in narrative, but in expressing an artistic conception. This feeling is indescribably wonderful; to truly savor it, you must experience it firsthand." – ChuApp (ChuLe)

"Diverse gameplay, freehand ink-wash style, full of metaphors, every move vivid and lifelike. This is a wuxia novel that possesses both form and spirit." – Game Grape

"The music in 'Speak Sword' reminds one of composer Tan Dun's score for 'Crouching Tiger, Hidden Dragon.' The game's music is tightly integrated with its story and visuals, sometimes melodious, sometimes tense. Coupled with the clashing sounds of metal during combat, one can almost visualize the fluidity of the swordsmanship. One could say the music achieves the feeling of 'implying everything without saying a word.'" – GameLook

"Although the main visuals consist only of dots and lines, they convey the tension and focus of the duel through an abstract, expressive style. Through blade lights and sword shadows rendered in ink wash, the developers present the momentum and posture of warriors battling each other." – Gamersky

"5/5 - This is really an awesome experience. I love the art, story and music too. Each level is fresh, the mechanics keep on changing." – TouchArcade

"The Swords seems like it could follow a similar formula of expanding upon a simple mechanic with varied gameplay and an interesting narrative." – Pocketgamer

"The game’s unique art style makes the game’s narration elements even more charming." – Touch, Tap, Play

"Since the splattering, bleeding, and blurring of ink are realistically reproduced, those with experience in calligraphy or ink-wash painting may enjoy simply touching the screen before worrying about clearing stages." – vsmedia

[Introduction]
What is martial arts? What is chivalry? And what is the jianghu (martial world)? Everyone has their own answer. 'Speak Sword' also provides its own answer, telling the story of a swordsman who devoted his life to the study of swordsmanship.

[Gameplay]
• **Learning the Sword**: Copying strokes precisely as shown, using the touchscreen to trace characters, representing the foundational learning phase.
• **Overpowering Sword**: Wielding a heavy sword, invincible against thousands. Swipe to erase all incoming enemy swords on the screen, exerting immense force, representing an overbearing style.
• **Wielding the Sword**: Walking the jianghu with a renowned blade. Draw your sword quickly, cutting iron like mud. Swipe rapidly along the blade's edge to shatter incoming weapons, representing active combat.
• **Enlightenment Sword**: Retiring to the mountains and establishing a sect. Engage masters using only a wooden sword. The control scheme suddenly shifts from sharp swiping to tapping, representing spiritual awakening.
• **Ultimate Sword**: At the final stage, where having no sword is superior to having one, each level features entirely different gameplay. Whether tapping or swiping, whether fast or slow, you ultimately reach the realm of "ascending to the peak."

[Visuals]
Having seen too many low-poly models, large color blocks, flat designs, and minimalist aesthetics, the ink-wash style of 'Speak Sword' instantly revitalizes your spirit. Amidst the blade lights and sword shadows rendered in ink wash, the momentum of warrior clashes is vividly portrayed. With powerful, thick ink strokes, wild cursive scripts resembling stormy winds and rain, and hidden poison weapons as subtle as fine drizzle, players can feel the dancer behind the white background—how he moves and swings his sword amidst surrounded enemies. Accompanied by the rhythmic flow of line movements, the brush-like cadence of ink, and the resonant clashing of metal, this immersion brings the scene to life.

[Features]

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