产品功能

应用市场介绍

"Vivian and the Knights" is a 2D side-scrolling ARPG game where players need to choose and control one of the four main characters to challenge monsters and traps, endure hardships, defeat the demons, and save the princess.

Two knights saving the princess?! Well! Doesn't that sound old-fashioned? However~ it's not like that!



【Worldview Background】

The story takes place in an imaginary continent - Rand; the demons and the dragon broke the long-standing balance, attacked the human capital, and abducted the princess by force (the reason is a mystery); next, several people chosen by fate embarked on the journey to save the princess. None of these warriors are true "knights". Although they have the same goal, they fight for their own reasons. What kind of ending will all this finally bring?



【Introduction to the Protagonists】

From a one-sided perspective of the plot, this is not a traditional story of a knight saving a princess. Although the game graphics are simple, the story content is more like a real and cruel story. The "knights" looking for the princess have many hard-to-tell secrets rather than just a sense of responsibility.

Kramer, who is only looking for the meaning of his faith and thirsting for revenge, rescues the princess following the will of "God".

Gnas, who relies on endless hunting and money to bury the meaning of his existence, tries to find a way to lift the curse through this journey.

By chance, these two people are burdened with the heavy responsibility of being "knights" and embark on the journey.

There is also a mage named Ella whose fate is unknown.



【Independent Plot Lines】

There are currently four main characters in the game, but each has its own separate timeline. They influence each other on their own timelines and have no influence on each other on different timelines. That is to say, the deep story of the game cannot be fully understood in one playthrough. Each character has its own unique plot. We hope players can actively explore it.



【Game Features】

Exaggerated character movements and simple graphic features;

Diverse and multi-stage enemy designs;

Skills can be released in two or three stages, and skills and normal attacks can be combined for floating or knockdown combos, with rich combat operations;

Characters can switch weapons, use different combat styles, and have different attribute characteristics;

Each character has a different plot and hides multiple endings;

There will be an achievement system and a system for collecting hidden items.

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